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Tag: game design

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The Whispering #1: Choosing Duties; Cennedig as Front of House

A look at some small game design choices that were going into a previous build in Tusks: The Orc Dating Sim — a way of dealing with an issue between the NPC Autonomy system and making the story more accessible to players, and how Cennedig is the lynchpin in player interactions with the three chiefs of the clan.

Continue reading “The Whispering #1: Choosing Duties; Cennedig as Front of House”

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TheĀ House of Alexander is a weird solo experimental design-house, developing video games, short stories, illustrations and art.

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