Monsters have always been a prominent part of the games we play; the moblins of Zelda, the demons and darkspawn of Dragon Age, the orcs of Shadow of Mordor, even the grues of Zork – creatures of disparate biology, origin and motive that are clustered together because they are the inhuman enemy – the Other, a concept that is prevalent throughout fantasy and sci-fi genres in all media.
However, there has been a great deal of interest in art, academia and other avenues of exploring what “monsters” really are, how we as a society construct them, and what their relationship to humanity is – which has led to complex understandings of monstrosity that move beyond a simple catch-all category for anything deemed inhuman.
Continue reading “Monstrous Identity: Monsters and their LGBTQ Fans”